|Darwin, a video game addict, was sitting in his bathrobe and slippers playing his favorite MMO on a Christmas night when an uninvited guest breaks into his house to steal his belongings. After the scuffle is over he finds himself transported into one of the sword and magic RPG-style MMOs that he has always loved to play, albeit one he has never heard of, where he has to overcome trials and tribulations at every turn as he fights for his life alongside new companions.|
|Having gone from a simple video game addict to the leader of a band of refugees, Darwin continues to cut his way across the world of Tiqpa searching for a home. Be it his home in real life, or one for his people in the game, the sleepless warrior presses forward. Unfortunately for him, each step he makes changes the fate of Tiqpa, a fact that is not welcomed by those who inhabit the lands.|
|Our hero carries on down the path that has been laid out before him. He must wrestle with the task of leading a new race of Demons and grapple with a madness that threatens to completely consume him–all while working with a bounty on his head and thousands seeking to kill him.|
|Tiqpa, the first VRMMO to hit the markets, has become a world in and of itself with its own burgeoning political structure and growing strife between kingdoms and players. This unknown terrain, ripe with opportunities, becomes a new frontier which Locke, a blacksmith, tries to use to pay off real-world debts. But when he is betrayed by one of his business partners, he finds himself caught between his growing lust for revenge and his very real need for capital.|
|When a diplomatic mission goes off the rails, Locke quickly finds himself between a rock and a hard place as old urges and new desires clash to shape the life and death decisions that he is forced to make. He soon realizes that a mysterious new organization is pulling everyone’s strings and calling the shots from the shadows, and it seems to have the uncanny ability to anticipate his every move. Ultimately, he must choose between saving a friend’s life or a kingdom from the brink of corruption.|
|Lee is a quiet and unassuming office worker who leads a life of solitude, comfort, and routine. Day in and day out, he shuts off his brain, keeps his head down, and goes about doing his job and minding his own business. That is, he does until a drunken god shows up randomly one day and whisks him off into another world, demanding that Lee serve as his pawn in a game between the gods. Now, trapped in a completely different world full of danger, magic, and creatures he’s never imagined outside of fairy tales and video games, Lee has to figure out how to stay alive long enough to make it back home.|
|Desperate to save as many people as he can from a horrible fate in the cruel game of the gods, Lee and his small group of friends abandon the relative safety of Satterfield for the great city of Kirshtein. Tensions within the city have reached a breaking point after the arrival of an enemy Herald, and Lee is soon caught up in the struggle for power. Captured, imprisoned, and forced to fight for his life on the blood-soaked sands of the Kirshtein arena, Lee has to figure out how to survive long enough to mend the rifts in the broken city before it falls apart completely. Armed with new skills, joined by new allies, and up against his most dangerous enemy yet, Lee’s bid for survival in the War of Eternity takes on even higher stakes as he learns the what true leadership requires. Now, with an ominous new threat looming in the distance and an army on the horizon, Lee has to answer one question: Can he pay the price of victory?|
|Struggling to recover from his losses in Kirshtein, Lee is swept back into the fray when a dangerous new Herald sets her sights on him. Hell-bent on reshaping the world in her own image and with her own ideals, she is willing to commit even the most immoral acts in her pursuit of righteousness. At risk of losing everything he has worked so hard to create, Lee has to find a way to defend the weak against a madwoman whose deranged sense of justice has twisted the limits of the game.
To make matters even more difficult, Lee is forced to face these problems while dealing with an increasingly erratic system he doesn’t understand and the Goddess of Blood’s own strong-willed Herald.
|Lee has managed to survive encounters with the Heralds of three different gods, but the price he that has paid has been tremendous. Every step he takes leads him closer to victory in the cruel game that he had been forced to play, but it also takes him further down a dark path and away from the man he used to be.
After receiving a request for aid from a beautiful and mysterious messenger, Lee and his inner circle travel to nearby Birnefeld, a large and prosperous city ruled by the Dragon King. Before he ever arrives, however, Lee encounters a group of marauders ransacking the countryside, meets a strange new Herald who has set up camp in the region, and receives the dire news that the hero Brigid of Kildare has gone missing. To make things worse, a powerful new enemy is stalking him from the shadows, toying with his dreams and striking at his closest relationships. With the seeds of doubt sown, Lee has to choose whom he can trust before his nightmares become reality and everything he has worked so hard for goes up in flames.
|Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.
When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does best: take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain.
In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.
|After conquering all of Hesse, creating a devilish new dungeon, and establishing himself as the villain that everyone loves to hate, Lucas decides to continue his quest to create new content by taking over as a dungeon master on the mainland.
Unlike the dominant force on the island he left behind, however, the once-mighty Imperium only controls a single capital city in a rapidly shrinking territory, leaving a group of scheming nobles to bicker among themselves and fight over scraps of land. Seen as an upstart and rabble-rouser, Lucas is instantly shunned and must struggle to find somewhere to begin building his new base. Now, after declaring himself the enemy of every man in the city, and with every player in the region hunting his head to claim the bounty placed there, Lucas has to decide which allies he can trust as he fights to stay alive long enough to establish a new lair and gain a foothold in a hostile land.
Introducing new monsters, a curious new group member, and flashy new spells, this Gamelit LitRPG adventure follows Lucas as he writes his own story as the greatest villain the game world has ever known.